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AI Insights · Timothy · January 2023

Top 5 PVP Games Performance in Australia Q4 2022

Explore the performance trends of the top 5 PVP games in Australia during Q4 2022, with insights on weekly downloads, revenue, and active users.

Top 5 PVP Games Performance in Australia Q4 2022

During the 4th quarter of 2022, the top 5 PVP games in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Roblox saw a notable increase in weekly revenue, starting at approximately $535K in late September and peaking at around $660K by the end of December. Weekly downloads for the game fluctuated, with a low of about 21.3K in late October and a high of 44.8K in the final week of December. The active user base remained strong, growing from approximately 1.25M in early October to nearly 1.4M at the end of the quarter.

Survivor!.io experienced varied weekly revenue, peaking at about $81K in mid-December. Downloads showed a downward trend, starting at around 29.5K in late September and ending at approximately 22.3K by the end of December. Active users also saw a decline from around 122K in late September to about 120K in the last week of December.

Stumble Guys had fluctuating revenue throughout the quarter, starting at approximately $82K in late September and ending at around $17.5K in the last week of December. Weekly downloads also decreased, from a high of about 59.4K in late September to around 11.8K by the end of December. The active user count showed a significant drop from around 394K in late September to approximately 229K in the final week of December.

My Singing Monsters demonstrated a steady increase in weekly revenue, starting at about $6.2K in late September and reaching approximately $77.5K by the end of December. Downloads saw a significant peak in late October at around 31.7K before decreasing to about 9.7K by the end of December. The active user base also grew, peaking at around 52.3K in mid-November before ending the quarter at about 46K.

Subway Surfers showed relatively stable revenue, starting at around $4.1K in late September and ending at approximately $3.4K in the last week of December. Downloads were consistent, with a noticeable peak of around 23.7K in the final week of December. The game maintained a strong active user base, fluctuating between approximately 413K and 830K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023